Welcome to my educational journey at the University of Victoria, where I am pursuing an MEd in Educational Psychology. Here, I share my thoughts on various topics, the educational systems in Canada, China, the USA, and Russia, as well as a little about myself.

Author: elenakuznetcova

#6: Reflection on the course: Where Am I Now?

References

Albayrak, M. S., Chen, J., & Williams, P. J. (2022). Quantitative research on gamifying vocabulary acquisition and retention in virtual reality. Teaching English with Technology, 21(2), 42-57. https://doi.org/10.56297/BKAM1691/DFXC4759

Government of Canada. (2022). Artificial Intelligence and Data Act. Government of Canada. https://ised-isde.canada.ca/site/innovation-better-canada/en/artificial-intelligence-and-data-act

Rebolledo Font de la Vall, R., & González Araya, F. (2022). Exploring the benefits and challenges of AI-language learning tools. International Journal of Social Sciences and Humanities Invention, 10(1), 7569–7576. https://valleyinternational.net/index.php/theijsshi

School Education Gateway. (2023, November 27). Artificial intelligence: An asset for language learning in Europe. European Commission. https://school-education.ec.europa.eu/en/discover/news/artificial-intelligence-asset-language-learning-europe

Son J. B., Ružić, N. K., & Philpott, A. (2023). Artificial intelligence technologies and applications for language learning and teaching. International Journal of Social Sciences and Humanities Invention, 10(1), 7569–7576. https://doi.org/10.18535/ijsshi/v10i01.02

Yang, Y. C., Chen. C. H. & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356. https://doi.org/10.1016/j.compedu.2010.06.005

#5: Reflection on Virtual Reality implementation in foreign language learning settings

Privet (hello) everyone! Thank you for joining me in this blog post about implementing of virtual reality (VR) and its role in foreign language learning environments. My presentation, the article I referenced, and additional materials are attached to this post or on the course page.

I have always been passionate about educational technologies in language learning, particularly because I took EdTech in Language Learning Environment course during my bachelor`s. The course included some online tutoring sessions for students, and implementation of different applications and programs to boost children`s participation.

Utilizing various applications like Miro board, Midjourney, and others is crucial to building a lesson that will align with all the students` needs. These programs are fantastic tools for boosting student engagement, increasing motivation, and preparing them for the world outside the classroom or online sessions. We live in an era of globalization where access to information is no longer a privilege, but a necessity, especially in terms of digital literacy. However, it’s not just about consuming information critically; it is also vital to be proficient in the applications that facilitate access to knowledge and data from the web.

Teaching foreign languages is a comprehensive task for educators, and relying solely on textbooks, even those written by talented methodologists, often is not enough. This is especially true for new generations, like Gen Z and Gen Alpha, who are digital natives. They have grown up surrounded by technology, making “boring” traditional lessons ineffective. As educators, we must find ways to enhance language learning and help students thrive through interactive experiences, such as VR. As I mentioned before in blog #1 now the educational system worldwide is switching toward student-centered education where the lead of getting knowledge is set by the students. Thus, VR is one of the best options to shift to student-centered education.

VR is a tool that creates a virtual world with computer graphics, allowing users to have authentic feelings.

Archer and Finger (2018)

Here is an interesting video regarding the VR and AI roles in Education. I recommend taking a look at it:

According to the second language acquisition theory, language skills are traditionally divided into receptive skills (reading and listening) and productive skills (writing and speaking). However, the authors of the article introduced a new concept from American foreign language studies known as the “5Cs” for me, which stands for communication, culture, connection, comparison, and community (Xie et al., 2022). These elements contribute to language proficiency and help students build confidence in using the language by engaging with authentic materials, thus reducing barriers related to language fear and cultural shock (Xie et al., 2022).

In this post, I will explore the potential of VR to revolutionize language learning, particularly in elementary school settings. According to recently published research (Yang et al., 2010; Marsh et al., 2018; Albayrak et al., 2022; Hung et al., 2023; and Huang et al., 2018), it Is clear that VR offers immersive experiences that significantly enhance vocabulary acquisition, grammar comprehension, speaking skills, and cultural understanding. Thus, it supports language learning and teaching dimensions.

You might wonder why VR is considered to be effective in language learning. Here are a few reasons (Yang et al., 2010; Marsh et al., 2018; Albayrak et al., 2022; Hung et al., 2023; Xie et al., 2022; and Huang et al., 2018):

1. Immersive Environments for Real-Life Practice: VR creates authentic language settings, allowing students to experience the language in context rather than merely memorizing vocabulary and grammar rules. Thus, the learned language items from the receptive skills (listening and reading) come into the productive ones (speaking and writing). Students can practice their language in authentic situations based on various cases, reasons, etc.

2. Higher Engagement and Motivation: Unlike traditional teacher-based methods, VR boosts student participation by making learning interactive and hands-on, providing to the preferences of today’s youth.

3. AI-Driven Speech Recognition for Immediate Feedback: Students’ oral skills can be assessed using AI-powered speech recognition, providing real-time feedback on pronunciation and fluency, a significant advancement toward personalized language learning.

4. Bridging the Gap Between Theory and Practice: Instead of passively receiving information in a teacher-centered style of teaching, students actively use the target language, enhancing retention and building confidence.

Here you can see the video of VirtualSpeech application used for improving soft skills in a business English environment. This application provides many different scenarios where you need to present, brainstorm, and introduce your ideas, connect with other people.

Additionally, professional community can play a crucial role in supporting language teachers to enhance their professional competency. By fostering collaborative groups and workshops, teachers can experiment with various teaching strategies while developing the right attitudes and skills. This environment of mutual learning and encouragement can positively influence teaching attitudes and reshape beliefs, igniting a passion for more dynamic and active teaching practices.

Integrating VR into immersion-based language teaching can significantly enhance students’ learning outcomes. With a focus on user-friendly technology, future designs are likely to be more accessible, enabling teachers with solid computer skills to create digital materials/alter VR tasks that align with the curriculum. This approach not only saves resources but also encourages the continual introduction of fresh ideas to enrich the language learning experience. Lastly, incorporating AI technology presents exciting opportunities to improve students’ oral proficiency, providing valuable tools and resources for language development (Yang et al., 2010; Marsh et al., 2018; Albayrak et al., 2022; Hung et al., 2023; Xie et al. 2022; and Huang et al., 2018).

However, despite the advantages listed above, the implementation of VR in schools has many challenges. One of the major barriers is the high cost of VR equipment and maintenance. Many schools, especially in rural underfunded areas, struggle with basic technological integration, making VR adoption almost impossible. Moreover, technical issues and a lack of professional and advanced IT support can deter teachers from using VR effectively, as not every educator is proficient in troubleshooting software or hardware problems. Another significant challenge is the risk of cognitive overload. While immersive experiences can enhance engagement, they can also overwhelm students, particularly younger learners who might struggle to balance interaction with learning objectives. Additionally, VR can sometimes lead to motion sickness, which may limit its accessibility for some students. From a pedagogical perspective, VR should complement, not replace, traditional learning methods. Over-reliance on technology can lead to diminished interpersonal interactions and less focus on foundational skills like writing and critical thinking. Furthermore, the lack of extensive long-term studies on VR in elementary language learning raises concerns about its effectiveness over time and its role in student development.

I have a deep interest in this topic as a teacher. Based on my preparation for this course and independent learning, I have realized that VR implementation offers many opportunities and should be further explored. However, since this is a relatively new field with growing interest, there is still a lack of research on its limitations. One of my Russian colleagues is currently conducting a quasi-experimental study on the implementation of three different VR applications in an elementary school in Saint Petersburg for English and Chinese language classes. So far, the results indicate increased engagement, improved performance, and greater proficiency in productive (speaking) language skills. However, the research has only been underway for two months, so there is no data yet on long-term effects or any systematically coded information regarding the study.

In conclusion, while VR holds incredible potential for language learning, especially for younger students, there are still significant barriers that must be addressed before massive provincial-wide adoption. Cost, accessibility, cognitive challenges, and the need for more research are all factors that must be considered before VR can truly become an everyday part in modern classrooms. As educators and researchers, we must continue exploring both the benefits and limitations to create a balanced and effective learning environment for students.

References

Albayrak, M. S., Chen, J., & Williams, P. J. (2022). Quantitative research on gamifying vocabulary acquisition and retention in virtual reality. Teaching English with Technology, 21(2), 42-57. https://doi.org/10.56297/BKAM1691/DFXC4759

Huang, X., Han, G., He, J., Du, J., & Liang, Y. (2018). Design and Application of a VR English Learning Game Based on the APT Model. 2018 Seventh International Conference of Educational Innovation through Technology (EITT), 68–72. https://doi.org/10.1109/EITT.2018.00022

Hung, C., Lin, Y., Yu, S., & Sun, J. C. (2023). Effects of AR‐ and VR‐based wearables in teaching English: The application of an ARCS model‐based learning design to improve elementary school students’ learning motivation and performance. Journal of Computer Assisted Learning, 39(5), 1510–1527. https://doi.org/10.1111/jcal.12814

Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J., Lahmar, J., & Scott F. (2018). Play and Creativity in Young Children’s Use of Apps. British Journal of Educational Technology, 49, 870–882. ttps://doi.org/10.1111/bjet.12622.

Tamm, K. (2023, June 14). VR and AI in education: The future of learning | Kristen Tamm | TEDxTartuED [Video]. YouTube. https://youtu.be/XGkWh4v1hCE?si=86OdCiQZMYVEC4r7

VirtualSpeech. (2023, July 10). Learn Business English in VR – Language VR app [Video]. YouTube. https://youtu.be/IhXeedYwDwA?si=DkDHTkwjvfIjsSnv

Xie, Y., Liu, Y., Zhang, F., & Zhou, P. (2022). Virtual reality-integrated immersion-based teaching to English language learning outcome. Frontiers in Psychology, 12, 767363. https://doi.org/10.3389/fpsyg.2021.767363

Yang, Y. C., Chen. C. H. & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356. https://doi.org/10.1016/j.compedu.2010.06.005

Appendix

  1. Article used for this assignment.

#4: Reflection on learning/teaching recourses

As I mentioned before, I have no experience teaching in Canada. Most of my knowledge about the local education system comes from my colleagues and discussions in class. One of the biggest challenges I have observed is the lack of funding for essential resources, particularly textbooks. For example, one of my classmates suggests that some teachers are forced to share outdated textbooks or rely heavily on photocopied materials, impacting the quality of instruction. This raises a fundamental question: what can teachers do with limited funding, and what alternative resources can be used to support learning? Why are there no recommended student books and a firm state curriculum with all themes needed to be covered in BC (In my opinion, the BC curricula is very flexible)? Is it due to finance constraints?

When it comes to teaching, especially language teaching, which is my area of expertise, the availability of structured resources is crucial. As a trained methodologist of English and Mandarin, I am capable of designing my own materials based on many learning theories I learned in my pedagogy class. However, I acknowledge that I am not more competent than PhD-level experts who have spent years developing structured curricula and textbooks. While I can design my own materials, this is time-consuming and may not be as effective as a well-designed textbook developed by experts. Teachers shouldn’t have to shoulder the burden of creating all their own resources due to funding shortages. A well-designed student book provides a clear framework, ensuring that lessons are cohesive, and that vocabulary and grammatical items complement each other effectively. Of course, not every textbook is perfect, and some may not align with a teacher’s personal preferences. However, having a core textbook supplemented with PowerPoint presentations, Miro board, websites, and videos can assist in creating a comprehensive teaching/learning experience. Fortunately, many textbooks are now available online, either for purchase or through school libraries, making them more accessible.

Russian educational system

Unlike the Canadian system, the Russian education system provides a standardized set of recommended resources for every subject, grade, and proficiency level (basic or advanced). These resources include books, workbooks, websites, and software that students can access both in school and home. Most subscriptions and books are provided by school district for free (at least it was this way in my childhood). The biggest advantage of this system is that it grants teachers enough autonomy to navigate their teaching while maintaining a consistent standard across the country. This ensures that all students receive equal preparation for state exams, contributing to their academic success.

Digital and Interactive Learning Resources

One way to address the issue of physical resource shortages is through the use of digital textbooks and interactive learning tools. It also helps to shift the system from traditional teacher-centered education toward the studnet-orientated approach, where students are goal-driven and able to explore the topic by themselves. These resources offer several advantages in practice:

  1. Interactivity: Digital textbooks can include animations, videos, audio elements, and interactive exercises, making learning more engaging and effective.
  2. Up-to-date Content: Electronic textbooks can be updated quickly to reflect new discoveries in science, technology, and other fields.
  3. Accessibility: Students can access digital textbooks anytime and anywhere with an internet connection, making them ideal for homework and independent study. It also can be altered based on students` needs, for example, children with poor eyesight can zoom in.
  4. Personalized Learning: Digital platforms can adapt to individual student needs, offering additional materials or exercises based on their progress.

The choice of teaching resources is a crucial decision for educators. Should we rely on school recommendations, or should we independently select materials that best suit our students? In my view, a balanced approach is the best; schools districts/state should provide structured resources and materials recommendations, but teachers should have the flexibility to enhance lessons with supplementary materials.

With adequate funding and the right combination of traditional and digital resources such as podcasts, Miro board, PPTs, game-based VR, and etc., we can create an inclusive and effective learning environment. Investing in educational resources is an investment in the students` future. We, educators, need to advocate for adequate funding and ensure that all students have access to the materials they need to succeed. Ensuring that all students have access to quality educational materials is not just a matter of convenience; it is essential for their academic success and future opportunities.

References

Churchill, D. (2017). Digital resources for learning: Key issues concerning the use of digital resources in the classroom. Springer. https://doi.org/10.1007/978-981-10-3776-4

Gushchina, O. V. (2021). Using the Miro board in teaching Russian as a foreign language: The case of teaching the food products topic. Izvestia Herzen University Journal of Humanities & Sciences, 200, 77–86. https://doi.org/10.33910/1992-6464-2021-200-77-86

#3: Reflection on social media, news and AI

Chan, C., Dao, A., Hou, J., Jin, T., & Tuong, C. (2011). Free speech vs. maintaining social cohesion: A closer look at different policies. Stanford University. https://www-cs-faculty.stanford.edu/people/eroberts/cs181/projects/2010-11/FreeExpressionVsSocialCohesion/

References

ABC 7 Chicago. (2024, February 28). ‘Wonka’ experience in Glasgow ends in chaos, police called over AI-generated advertisements [Video]. YouTube. https://youtu.be/x5hQF7BTe7s

Chan, C., Dao, A., Hou, J., Jin, T and Tuong, C. (2011). Free speech vs maintaining social cohesion. Stanford University. https://www-cs-faculty.stanford.edu/people/eroberts/cs181/projects/2010-11/FreeExpressionVsSocialCohesion/

Good morning Britain. (2024, March 6). 77-year-old scammed out of £17,000 by deepfake scammer using AI-generated videos [Video]. YouTube. https://youtu.be/1Kv5njt9X5c

Government of Canada. (n.d.). Artificial Intelligence and Data Act. Government of Canada. https://ised-isde.canada.ca/site/innovation-better-canada/en/artificial-intelligence-and-data-act

Human Rights Watch. (2020). In China’s, the “Great Firewall” is changing a generation. https://www.hrw.org/news/2020/09/01/china-great-firewall-changing-generation

Huo, J. & Bond, S. (2023). New study shows just how Facebook’s algorithm shapes conservative and liberal bubbles. NPR. https://www.npr.org/2023/07/27/1190383104/new-study-shows-just-how-facebooks-algorithm-shapes-conservative-and-liberal-bub

Oxford University. (2021). Social media manipulation by political actors an industrial scale problem – Oxford report. https://www.ox.ac.uk/news/2021-01-13-social-media-manipulation-political-actors-industrial-scale-problem-oxford-report

#1 Who I Am, What I Do, What I Think.

To start with, you need to know that I have been working with children for almost ten years, with seven years of experience in teaching. I began as a Mandarin and English teacher at a school in Saint Peterburg, Russia, and later taught Russian to toddlers and preschoolers in San Francisco, California. Throughout my career, I have integrated Second Language Acquisition Theories with early childhood development principles to create more effective learning experiences.

The table published by Stanford Teaching Commons
The table published by Stanford Teaching Commons.

As I develop this blog, I plan to focus on the role of technology in language education, an area that aligns closely with current educational trends and my professional interests. Here, you will find ideas on language teaching and learning, bilingual education, and the integration of modern tools such as social media (blogging, vlogging, and journaling), gamification, and virtual reality. Over the next 12 weeks, I will explore the contrast between traditional teacher-centered instruction and student-centered, project-based learning in language education, among other relevant topics.

Stanford Teaching Commons. (n.d.). Teacher-centered vs. student-centered course design. Stanford University. https://teachingcommons.stanford.edu/teaching-guides/foundations-course-design/theory-practice/teacher-centered-vs-student-centeredTeaching Commons

VanPatten, B., & Williams, J. (2015). Theories in second language acquisition: An introduction (2nd ed.). Routledge. https://library.brawnblog.com/Theories_in_SLA-VanPatten-2015.pdfTeaching Commons+10SCIRP+10ResearchGate+

#2: Let`s look at some inquiry-based schools!

As an international student who recently moved to Victoria, with no experience working in the local school district and little familiarity with the BC curriculum, I had no idea who Jeff Hopkins was and what makes his school different. When Valerie and some of my classmates mentioned him during a class discussion, I became very curious about him and his Pacific School of Innovation and Inquiry (PSII). I was excited to learn more about it. After listening to the discussion and exploring the PSII website, I realized that their inquiry-based framework wasn’t entirely new to me. I had experienced similar approaches during my middle and high school years in Russia. Still, I was quite surprised to discover that real-life, inquiry-based activities are not widely implemented in public schools on the island or perhaps throughout BC. 

Another project that left a good impression was an assignment in our Physical Education and Life Safety classes. We participated in an outdoor activity known as “Зарница(Zarnitsa) military sports game.

Photo is shared by the “copycat teacher”.

Another local school that employs an inquiry-based, project-oriented approach is Westmont Montessori School in Wetchosin, BC. This private K – Grade 12 school follows widely recognized Montessori methods that emphasize natural interests and self-directed activities distinct from the more daycare-like approach seen elsewhere. Although I have not attended Westmont Montessori personally, as a Montessori-accredited ECE worker and based on information shared by a classmate who works there, I can share some insights. Unlike public schools that strictly separate students by grade, Westmont Montessori groups students in combined classes (for example, Grades 1–3 together, Grades 4–6 together, etc.). This approach promotes social interaction, helps students regulate their emotions, and encourages collaborative project work. According to my classmate, the school’s academic achievement evidenced by university acceptance rates and other metrics is higher than the provincial average. 

References

American Montessori Society. (n.d.). Fast facts: What is Montessori? https://amshq.org/about-montessori/press-kit/what-is-montessori/

Model United Nations Institute by Best Delegate. (2019, October 24). What is Model United Nations? [Video]. YouTube. https://youtu.be/WCCjaVjnArI?si=bLXUajdzoUmZingu

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